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Database statusPre-launchPrice tracking begins Nov 19, 2026 · 33 days

Unofficial — not affiliated with Rockstar Games or Take-Two

About

The financial layer for GTA VI

GTAEconomy answers money questions: what something costs, whether it's worth it, what you can afford, and what to buy instead.

What this is

A price and value database — not a wiki, a news site or a guide. It covers vehicles, properties, businesses, weapons, shops, and the data model is ready for clothing, aircraft, upgrades, services, collectibles.

Accuracy comes before coverage. A short list of confirmed assets with honest unknowns is more useful than a long list of guesses — so if GTAEconomy says a number is verified, you can trust it.

Verification

Every record, and every individual figure, carries its own status. Nothing is treated as verified because it exists in the database.

An asset's status describes whether the asset itself is real: the ’95 Grotti Cheetah is officially confirmed by Rockstar, while its purchase price, resale value and fence value are all still unknown. Confirming a car never confirms its prices.

Confirmed
Officially confirmed by Rockstar Games or Take-Two, or verified in-game with evidence.
Observed
Seen in credible gameplay or media, but not yet fully verified.
Unverified
Reported, but not independently confirmed. Treat as provisional.
Unknown
The asset is known, but its economic information isn't available yet.

A record shows its source, the date it was verified and when it was last updated. A price marked confirmed needs either an official source or in-game screenshot evidence; evidence is kept for audit and never published, because gameplay screenshots are Rockstar's imagery.

Sources are also labelled by type — official (Rockstar or Take-Two), preview coverage, in-game, or community — so you can weigh a figure without leaving the page.

Unknown is not zero

A figure that isn't known is stored as unknown and shown as “Not yet known” or “TBD”. Zero means free, or none. Price sorting lists unknown prices last instead of treating them as $0, and no calculation runs on a missing figure.

Price history

Prices change through game updates, so every change is recorded as a dated event:

  • Initial pricesets the price
  • Price changesets the price
  • Saletemporary
  • Promotiontemporary
  • GTA+ pricetemporary
  • Othertemporary

Value metrics

Calculated only when every input is known:

Resale percentage
resale value ÷ purchase price
Total investment
purchase price + required upgrades
Break-even time
total investment ÷ income per hour
Cost per performance point
purchase price ÷ performance score

Value rankings

Each category has its own weighted model, using only confirmed or observed prices. Rankings appear once enough records qualify. The current weights:

Vehicles

Price efficiency
30%
Performance
30%
Utility
20%
Resale value
20%

Properties

Price efficiency
35%
Location
20%
Utility
30%
Income potential
15%

Businesses

Income efficiency
35%
Break-even time
30%
Utility
20%
Upgrade efficiency
15%

Weapons

Price efficiency
30%
Damage
25%
Utility
25%
Availability
20%

Disclaimer

GTAEconomy is an unofficial fan-made resource and is not affiliated with or endorsed by Rockstar Games or Take-Two Interactive.

Grand Theft Auto and related marks belong to their respective owners.

No Rockstar Games artwork, logos or screenshots are used on this site. Asset names and facts are cited to their source on each page.